Erich Von Hase Professional Minis Painter

Facebook can be a wonderful place sometimes. I admit it.. I’m on there quite a bit. I ran across a post today that I want to share with you guys.

A good while ago.. hell, around the mid 1990′s I guess it would have been, I met a guy by the name of Erich Von Hase, who was great at painting miniatures. This guy would churn out painted minis by the truck-loads. Seriously, He produced a complete Blood Bowl boxed set (that’s two teams folks) in less than a day! Remember the old Games Workshop games Epic 40K? I actually watched him paint THREE complete boxed sets for our display case IN ONE DAY!

I’m not talking slapped on paint here either, I’m talking slick, clean, and full of details. I’m talking flocked bases, and more detail.

Take a look at some of his works:

cav1
cav2
orcs
orcs2
space1
space2

I’m posting this because it just came to my attention that he is making some incredible deals on his painting services.

His rates are as follows:

Field quality = Current Retail Cost of the Figures.
Studio Quality = 3x Current Retail Cost of the Figures.
Basic basing + $1 per miniature.
Studio basing + $2 per miniature.
Custom services = negotiable.

In regards to shipping he states: “I’ll charge whatever the shipping costs are. No reason to mark any of that up.

Want to ask him some questions or need to find out some more info from Erich? You can get a hold of him here: Erich Von Hase.

Go ahead and pull out your minis (hey! get your mind out of the gutter!) and start visualizing how you want it painted; then reach out to Erich, get those minis looking all wicked and watch your opponents surrender in defeat based on how your minis look!

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20krandomeffects

20,000 Random Magical Effects

Let it be known that I did not create the following massive list(s) of Random Magical Effects. I was simply cruising the net looking up some random (no pun intended) stuffs and came across a guy named Orrex (Dave). While reading some things he posted I came across his.. mind blowing list of 10,000 Random Magical Effects. (the lists are at the bottom of this article in .pdf formats)

Roll 275, for example, Candles are automatically snuffed out in the caster’s presence.

Roll 9,437, for example, Nearest Giant is summoned; appears in 2d10 rounds.

10,000 of these!

But wait! There’s more!

I contacted Orrex to seek permission to post these here on GameMasters.com and he informed me of another 10,000 Random Magical Effects!

He went on to explain that the 1st list was a list of Wild Surges, while the 2nd list is a list of Chaos Bursts. What’s the difference you may ask.. well..
There is a FAQ displayed at the top of each list, but direct from Orrex we have:

Wild Surge
Some would suggest that casting a spell is analogous to going to a faucet for a drink of water. A conventional mage is like a normal person. He holds his glass beneath the spigot, turns on the tap, fills his glass to the desired level, and turns off the tap. Simple, efficient, and orderly. However, the wild mage doesn’t work that way. Instead, he smashes the spigot with a hammer, tries to catch as much water as he wants in his glass, and then tries to reseal the ruptured faucet. Complicated, inefficient, and chaotic. And very likely to get the wild mage soaked in the process. So it is with magic. Instead of opening a precise channel for magical energy, the wild mage tears a gaping hole in reality and hopes to get a particular effect. If he can reseal the hold, great. If not, the result is a Wild Surge.

Chaos Burst
Chaos bursts may be thought as eruptions of disorder resulting from poorly controlled magic use.

But that’s not all!

Orrex also told me that he is working on a 3rd list of 10,000 MORE Random Magical Effects! He is about 6,500 or so into that list.

He mentioned to me that the original goal was to have a list of 30,000 effects, 10k affecting the caster, 10k the target, and 10k the general area.

Well, to me at least, this was all mind-blowing. I delved right in. Yeah, some of the effects are kinda goofy ( roll 1121 on the 2nd list has the caster covered in peanut butter), but it damn well works. I mean.. that’s the beauty of lists like this, if you, as the Dungeon Master, don’t like a result, re-roll!

Grab em up, read em up, print em out if you want (but do know that each on is just over 80 pages in length).

http://www.freewebs.com/orrex/NLRME.pdf

http://www.freewebs.com/orrex/NLRMEv2.pdf

I hope you enjoy them as much as I do, and YES, when the 3rd list comes out, I’ll be sure to let you all know about that one too!

-GameMasters

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GameMasters.com’s Dollar Shave Club Unboxing and Review

I shave.

I grow the hair that I shave like a wookie.

I recently shaved my head, so I shave even more now.

I joined the Dollar Shave Club so I could Save More because I Shave More.

This is my unboxing and review of their product.

If you want to order some up follow this link (it’s my referral code): Dollar Shave Club

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critspellchart

D&D Spell Critical Success Hit Chart

As much as I wanted to give a full 100 options to this one, I kept finding it difficult to introduce ways in which the spell worked without making it over-powered. It’s only a d20 (at this time.. I may revisit this chart and add more to it).
There also has to be the assumption that the Spell Critical Successful Hits are combat spells and not just a sucessfuly cast non-combat spell. For example:

Know Direction
Bards and Druids can cast this.
You instantly know the direction of North from your current position. The spell is effective in any enviornment in which “North” exists, but it may not work in extraplanar settings. Your knowledge of North is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction.

How would you define a Critical Success on that? Either it work or it doesn’t. Besides.. what GM is going to make you roll.. well.. okay, there ARE certain circumstances I suppose.. It’s windy, there is a sand-storm, at night, and you just woke up, it’ll be a DC check of.. 15? So yeah, I guess there could be an instance like that. But this chart does not go there. Instead it just applies to combat spells.

With that in mind, know also that the spell cast always works as intended with the following additonal effects:

1: You feel a twinge in your mind, you gain 1d100 exp.

2: You gain +1d8 to ALL saves for 2 turns.

3: Time stops for your enemies for 1d4 rounds.

4: You have no need for eating, drinking, or sleeping for 1d2 days. No spells are lost during this time.

5: You immediately are able to cast another spell on this same turn, but you cast it after all other initiatives have gone.

6: 1d4 lightning spheres bursts forth from the ground and each dealing 1d8 damage to your enemy.

7: Your target’s hands lose their bones for 1d2 rounds, if holding an item (weapon, wand, shield, etc) it is dropped and they are considered unarmed.

8: Your skin turns crimson for 1d8 hours and causes all enemies that see you to make a Fear check vs your Charisma. Should target fail this check, they are frightened.

9: A duplicate of yourself appears 1d5 feet away from you, they are an exact copy of you and for the rest of the battle each spell you cast they cast. Every roll you make applies to their actions as well.

10: Your spell does an additional 2d12 damage to your target.

11: Your eyes turn black for 2d5 days and you now have night-vision for the duration.

12: 2d100 small spiders erupt forth from the ground and mass attack your target, wrapping the target in webbing for 1d4 rounds. The tiny spiders seem to smile at you then march their way back underground.

13: After you finish your spell you notice a new ring on one of your fingers. It has within 1 limited Wish spell.

14: A random party member gains 1 point to their lowest stat, this is permanent.

15: You hear what sounds like a million voices cry out, then silence. All enemies are silenced for 1d2 rounds.

16: A shimmering Gate opens behind you. It is up to the DM to determine where it goes should you choose to enter. It will remain open for 1d4 hours.

17: All weapon on all party members glow blue for 1d4 rounds. While glowing the weapons deal as extra 4d6 damage.

18: Your target turns on his/her own party on the next round, if it is a solo fight then they attack themselves the next round. They return to normal the round after that.

19: Your attack deals 4x damage.

20: The area fills with whisps of black smokey tendrils, they weave among and around your party as if seeking something out. The tendrils come together and force their way into the mouth of your enemy. Your enemy is paralyzed for 1d2 rounds. At the end of those rounds, if your enemy is still alive, he/she will explode in a splash of black smoke. His/her gear is completely unharmed and can be looted.

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dndproductsfeature

New AD&D Products

Listed here are some new AD&D products.  Be sure to look at the release date as some of these are not out yet (as of March 19th, 2013).  These all take me back to my 1st days of Dungeons and Dragons, and these guys all look SHARP!  The 1st edition reprints all have gold gilded page edges, and of course are all hard-covers.  I’ve not seen the 2nd edition reprints yet, but I’ll let you know the details of them as soon as I can.  The big-daddy-goodie, however, is last on this list.. Scroll down to see it if you must, but please, don’t drool on your keyboard.  I’ll post more details about it when it is released!

Oh, and one more thing..  Hit up your local game store to get these products!  ALWAYS go to your local game store first!  Without your local game store, games like these would not exist!

dndphbkPlayer’s Handbook
1st Edition Premium Reprint
Gary Gygax

In 1974, the world changed forever when Gary Gygax introduced the Dungeons & Dragons role-playing game. The legacy of his innovative ideas and the extensive reach of his powerful influence can be seen in virtually every facet of gaming today.

To help honor his work and his memory, we created limited-edition reprints of the original 1st Edition core rulebooks: the Monster Manual, Player’s Handbook, and Dungeon Master’s Guide. These premium versions of the original AD&D rulebooks have been lovingly reprinted with the original art and content, but feature an attractive new cover design commemorating this re-release.

Your purchase of this monumental book helps support the Gygax Memorial Fund—established to immortalize the “Father of Roleplaying Games” with a memorial statue in Lake Geneva, WI.

Item Details
Item Code: 02410000
Release Date: July 17, 2012
Format: Hardcover
Page Count: 112
Price: $34.95
ISBN: 978-0-7869-6243-3
dnddmgDungeon Master’s Guide
1st Edition Premium Reprint
Gary Gygax

In 1974, the world changed forever when Gary Gygax introduced the Dungeons & Dragons role-playing game. The legacy of his innovative ideas and the extensive reach of his powerful influence can be seen in virtually every facet of gaming today.

To help honor his work and his memory, we created limited-edition reprints of the original 1st Edition core rulebooks: the Monster Manual, Player’s Handbook, and Dungeon Master’s Guide. These premium versions of the original AD&D rulebooks have been lovingly reprinted with the original art and content, but feature an attractive new cover design commemorating this re-release.

Your purchase of this monumental book helps support the Gygax Memorial Fund—established to immortalize the “Father of Roleplaying Games” with a memorial statue in Lake Geneva, WI.

Item Details
Item Code: 02390000
Release Date: July 17, 2012
Format: Hardcover
Page Count: 240
Price: $44.95
ISBN: 978-0-7869-6241-9
dndmmMonster Manual
1st Edition Premium Reprint
Gary Gygax

In 1974, the world changed forever when Gary Gygax introduced the Dungeons & Dragons role-playing game. The legacy of his innovative ideas and the extensive reach of his powerful influence can be seen in virtually every facet of gaming today.

To help honor his work and his memory, we created limited-edition reprints of the original 1st Edition core rulebooks: the Monster Manual, Player’s Handbook, and Dungeon Master’s Guide. These premium versions of the original AD&D rulebooks have been lovingly reprinted with the original art and content, but feature an attractive new cover design commemorating this re-release.

Your purchase of this monumental book helps support the Gygax Memorial Fund—established to immortalize the “Father of Roleplaying Games” with a memorial statue in Lake Geneva, WI.

Item Details
Item Code: 02400000
Release Date: July 17, 2012
Format: Hardcover
Page Count: 128
Price: $34.95
ISBN: 978-0-7869-6242-6
dndueUnearthed Arcana
1st Edition Premium Reprint
Gary Gygax

In 1974, the world changed forever when Gary Gygax introduced the Dungeons & Dragons role-playing game. The legacy of his innovative ideas and the extensive reach of his powerful influence can be seen in virtually every facet of gaming today.

To help honor his work and his memory, we created limited-edition reprints of the original 1st Edition core rulebooks. Now, the original Unearthed Arcana has been faithfully reproduced in a new premium edition with gilded pages. The cover design mirrors that of the premium reprints of the 1st Edition Player’s Handbook, Dungeon Masters Guide, and Monster Manual. This book includes errata published in Dragon magazine.

From the book’s foreword by Gary Gygax:

As the original volumes of the game system (Monster Manual, Players Handbook, and Dungeon Masters Guide) have altered from their first editions, so the game has changed in form and substance. This new material grew from my own campaign, articles published in Dragon Magazine, and input from many Dungeon Masters and players also. The book has a single purpose: Unearthed Arcana brings new dimensions to the AD&D game system. The compiled material which lies herein offers fresh new approaches to play without materially affecting any ongoing campaign adversely. This work does not alter former “laws of the multiverse,” but it does open insights and vistas beyond those previously understood and seen. . . .

Every Dungeon Master who has created a campaign milieu out of whole cloth, so to speak, can certainly understand that the more one learns, the more one comes to understand how little he knows. So too the multiverse of this game system. The farther afield one goes in exploration and discovery, the greater the realization of how vast is the realm of unknown knowledge which awaits discovery, as it were. However, such as with our actual world, the expanses of the game multiverse will always have frontiers and unexplored territories. This fact, indeed, is what makes the AD&D game system so wonderful and appealing.

Item Details
Release Date: February 19, 2013
Format: Hardcover
Page Count: 128
Price: $49.95
ISBN: 978-0-7869-6444-4
dndddDungeons of Dread
S-Series
Wizards RPG Team

Dungeons of Dread is a hardcover collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules — S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, and S4: The Lost Caverns of Tsojcanth — complete with original black-and-white interior art.

S1: Tomb of Horrors: In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rest the evil Demi-Lich.

S2: White Plume Mountain: It has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief. Now, the former owners of Wave, Whelm and Blackrazor are outfitting a group of intrepid heroes to take up the challenge of recovering these magical weapons from White Plume Mountain.

S3: Expedition to the Barrier Peaks: From the preface by Gary Gygax: “This module was begun early in 1976 when TSR was contemplating publication of a science fantasy role playing game. Jim Ward had already shown us some rough notes on Metamorphosis Alpha I thought it would be a splendid idea to introduce Jim’s game at Origins II, and introduce the concept to D&DO players by means of the tournament scenario. I laid out the tournament from old “Greyhawk Castle” campaign material involving a spaceship, and Rob Kuntz helped me to populate the ruined vessel.”

S4: The Lost Caverns of Tsojcanth: In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage—if you live!

Item Details
Release Date: March 19, 2013
Format: Hardcover
Price: $39.95
ISBN: 978-0-7869-6461-1
dndphb2Player’s Handbook
2nd Edition Premium Reprint

For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Player’s Handbook presents all of the information a player needs to create an AD&D character from scratch and advance the character in level.

Item Details
Item Code: 35740000
Release Date: May 21, 2013
Format: Hardcover
Page Count: 320
Price: $49.95; C$58.00
ISBN: 978-0-7869-6445-1
dnddmg2Dungeon Master’s Guide
2nd Edition Premium Reprint

For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master’s Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign.

Item Details
Item Code: 35760000
Release Date: May 21, 2013
Format: Hardcover
Page Count: 256
Price: $49.95; C$58.00
ISBN: 978-0-7869-6447-5
dndmm2Monstrous Manual
2nd Edition Premium Reprint

For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Monstrous Manual presents hundreds of iconic monsters, each one presented with full-color art and a detailed one-page description.

Item Details
Item Code: 35750000
Release Date: May 21, 2013
Format: Hardcover
Page Count: 384
Price: $49.95; C$58.00
ISBN: 978-0-7869-6446-8
dndorigOriginal Dungeons & Dragons RPG
Original Edition Premium Reprint
Wizards RPG Team

A premium, deluxe edition of the Original D&D “White Box”!

The original Dungeons & Dragons boxed set was published by TSR, Inc. in 1974 and was the very first roleplaying game, introducing concepts that have persisted throughout later editions. It included three small rules booklets in a white box.

This deluxe, premium reprint of the original “White Box” features new packaging and includes the following seven booklets (plus, reference sheets):

  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures
  • Supplement I: Greyhawk
  • Supplement II: Blackmoor
  • Supplement III: Eldritch Wizardry
  • Supplement IV: Gods, Demi-Gods & Heroes

Each booklet features new cover art but is otherwise a faithful reproduction of the original, including original interior art.

Item Details
Item Code: 45390000
Release Date: November 19, 2013
Format: D&D Boxed Game
Price: $149.99; C$172.00
ISBN: 978-0-7869-6465-9

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