Official Magic the Gathering App

Written by Monty Ashley on Thursday, January 5th, 2012.

If you have an iPhone, an iPad, or an Android device, we have exciting news for you. Say hello to Magic: The Gathering Toolbox, the only official Magic: The Gathering app. And it’s FREE!

 

Magic: The Gathering Toolbox is more than a life counter. It also lets you build decks, research strategies, and find events, all from your mobile device.

Life Tracker

 

Do you mostly play in tournaments? Or do you prefer Commander games around the kitchen table? Magic: The Gathering Toolbox comes with a variety of premade settings that you can tweak to your precise specifications. Track life, poison, floating mana, Commander damage, and more! You can track up to six players per game and their save profile information for later. And on iPad, you can track up to eight players!

 

Card Search

 

It’s like having Gatherer in your pocket! Search and filter all 10,000+ Magic cards, with new card sets automatically added!

Deck Builder

 

Build decks on the road! Share them via email or on Facebook! When Magic: The Gathering Toolbox launches, you’ll be able to build decks for every card for free, As new card sets get released, you can pay a small fee to update the deck builder with the latest content.

Article Reader

 

You like DailyMTG.com, right? It’s the website you’re reading right now! Magic: The Gathering Toolbox will let you get content from the official Daily MTG website delivered daily to your device. You can also add other RSS feeds so you can stay on top of your favorite websites.

Event Calendar and Store Locator

Looking for an event to play in? The most popular Magic events come preloaded in the app, and you can select specific events to move into your calendar. Head to the Store Locator link to find your local game store and see what events they have waiting for you!


The Magic: The Gathering Toolbox app will come out for iOS devices later this month, and a bit after that on Android. Keep watching the skies! Or, if that seems impractical, watch @wizards_magic on Twitter and like Magic: The Gathering on Facebook!

Rubber – Review of a Tire Movie

Rubber is not for everyone. I first found out about it less than a week ago. The idea is simple enough, a tire wakes up in the middle of a desert to discover it has telepathic abilities and can kill using those abilities. Yes, you read that correctly, a tire. From a car. It doesn’t matter which one, front or back, driver side or passenger side. It’s a movie about just a tire. Except it’s not a tire (which it is – for no reason).

Rubber is directed by Quentin Dupieux and what he turns out is a very David Lynch style film; mix in a dash of irony, and a massive heap of things that happen for “no reason” and you have exactly what Rubber is all about.

When I discovered that this film existed, less than a week ago I wish to point out, I went to Netflix and added it to the top of my list. It arrived today and this evening I sat down to watch it…

A little slow in the beginning, actually very slow for the entire duration, but if you are watching it for fast action, you are watching it for the wrong reason. The reason this should be watched is for the storytelling. Everything in movies has been done before. Rubber is no exception, at least as far as the world of inanimate objects coming to life goes. We have an entire car (Christine), a child’s doll (Child’s Play), the list goes on and on. However (and no I’m not going to compare this movie’s story to that of Christine – Stephen King is by far the master, and always will be), what does set this movie apart from other so called horror movies, is the story itself.

There are, in essence, 2 different “universes” going on in Rubber. There are the Spectators and there are the Actors. I don’t want to go into any spoilers as to how everything is pulled off and executed, but suffice it to say this movie will stay with you after you have seen it. I’ll warn you now, it’s artsy. It’s not for everyone. It’s a “thinking person” movie. You have to have an open mind, and be ready to suspend disbelief.

Personally, I enjoyed it and give it 4 stars out of 5.

Dead Island review

Everyone needs a vacation.  Work can stress you out, family can stress you out, friends can stress you out, and even the nightly news can be stressful to watch.  It’s times like these, when you are feeling stressed, that’s it best to remove yourself from the situation and plunge yourself deep into a hypnotic vacation of sandy beaches and refreshing beverages.

Ahhh… I can practically feel the sand between my toes and the taste of piña colada gracing my taste buds.  Never mind that drunken guy stumbling his way towards me.  Wait a second, let me sit up, is that blood?  Oh wow, this guy cannot hold his booze!  He has one massive head injury!  Whoah!  He is growling at me and inching closer!  This vacation is not releasing the stress at all!  Oh my, look!  There’s more making their way towards me!

Welcome to Dead Island, developed by Techland and produced by Deep Silver, this looks to be what zombie enthusiasts have been hungering for since the original Left 4 Dead.  That’s not to compare the two, but rather to say that while there have been other zombie games come out, none will match up to what Dead Island is going to do.

The game takes place on a fictional tropical island, Banoi, found in Papue New Guinea.  In essence you start off trapped in a hut on the beach with a few other survivors (3 to be exact).  From there you simply start your assault against the undead.  This is going to be a fully featured sandbox game, that is, you will be able to go anywhere and pick up almost anything.  It supports up to 4 players (more on them a couple of paragraphs down) in co-op mode, both on a local host as well as online.  There is a skill tree system (although it’s not exactly what you may think, it’s not set up like WoW’s), customizable weapons and vehicles, experience system, stamina bar, and loads of other features.

Stamina bar?  Yep!  That means that as you move through the game, performing certain actions or carrying certain items, you can get winded.  Just stop, sit down, and take a little break.  Let your energy build back up, just keep an eye out for flesh eating monsters while you are sitting there.

As with other games, there will be weak zombies and tough zombies.  The game also plays heavily with the environment.  Flashlights will be used at night, water will evaporate based on the amount of sunlight present, it can rain based on the amount of clouds (even snow or fog).  The elements will be generated based on the humidity and the time of year that is in the game.  Yes, they have made this a very dynamic game to play in.

Even the characters and zombies have several “layers” of bone, muscle, and skin.  What’s that mean?  From what has been said it means that if you pick up a small rock and throw it at a zombie, it may break the skin exposing the muscle underneath.  If you go swinging with an axe you may dig right though the skin and muscle and expose bone (or perhaps even cleave right though).  Gone are the days of just shooting in the general direction and the thing you are aiming for dies.  Did I mention this game was going to be quite dynamic?

You will get to choose one of 4 characters to play.  Xian Mei, female, works at the resort.  Sam B, male, rapper.  Purna, female, unknown.  Logan, male, surfer dude.  Yeah, don’t let the professions fool you.  It’s a random group thrown together.  It has also been reported that they are immune to the zombie infection.

Think your last vacation with the family was hell?  Next time go to Dead Island.  They can’t wait to give you a rip-roaring good time.  Just be sure to bring an extra pair of undies, you may very well need them.

Battle: Los Angeles a review

Several months ago a movie came out called Skyline. I saw it on opening day and saved you guys the trouble of the review because, yes, it was that bad. Had it come out on perhaps a made for TV Sci-Fi station it might have been okay to glance at every now and again, but as it was, it was pure crap.

The same cannot be said about Battle: Los Angeles. BLA starts off with an All Star cast, Aaron Eckhard (Two-Face from Dark Knight) heads up a Marine platoon against an all out battle of the ages.

There is wonderful character development, introducing the key players through small vingettes. Once the major battle begins, which is pretty much from the start, it simply does not stop. Which, if I had to complain, might be the only thing I would complain about. The movie clocks in at 116 minutes (just over 2 hours once you count in all the commercials and previews), so it’s not that long of a movie, but the battle scenes could have certainly been edited down a fair amount. Don’t get me wrong, the battles were good, full of neat eye-candy, and in-your-face, and well, yeah, that’s the title of the movie.

I’d recommend it if you are looking for a fun sci-fi movie. Lots of action. The story is very driven, and is actually less about an alien invasion as it is more about the camaraderie among the people thrust into this extraordinary situation.

Short version: I recommend it.

Magic the Gathering Mirrodin Besieged Doom Inevitable

Okay look, it’s rare when I come across a card that really WOW’s me. I build odd decks. Really odd decks. Ones that don’t seem like they should win, but 75% of the time they do. As we all know, February 4th is the official release date of the newest Magic the Gathering set; Mirrodin Besieged.

What I’d like to do is highlight one card that will cause me to break down a previous deck and rebuild it.

Today I picked up one of the intro packs, Doom Inevitable (blue and black deck) and a couple of boosters. The foil rare within very nearly caused me to wet my pants. I’m talking about Psychosis Crawler.


Now, I don’t normally play with artifact creatures. I don’t normally play Type 2 (or extended, or current, or whatever the most up to date term for that format is). I play Type 1 (Legacy is what I think you kids are calling it now). Black Lotus, Moxen, yeah, those kinds of cards. Anyway, I digress..
Okay, Psychosis Crawler…

For a measly 5 Colorless Mana you can pop out a */* artifact creature (it’s a Horror by the way), who’s power and toughness are equal to the number of cards in your hand. To add insult to injury each time you draw a card, each opponent loses 1 life!

I cannot imagine this guy is going to go for too much cash or be too valuable in trades mainly because you get one in every Doom Inevitable intro pack!

Just think of all the combos here… Howling Mine, Mystic Remora, Horn of Greed, Braingeyser, Gush, Ancestral Recall… oh man oh man it just goes on and on and on!

Okay, okay, I know I just got caught up on the very 1st card I’ve seen from Mirrodin Besieged. You want to know more right? Well, the best thing I can say is, go out and buy some! Let’s face it, you would not have read this far down if you were not into Magic the Gathering. Chances are if you are into Magic the Gathering then you know Mirrodin Besieged is very nearly here. You know you want a pack or two. Hell, you still have some cash saved up from Christmas time. Go spend it on some Magic!

Magic: The Gathering – Duels of the Planeswalkers to PlayStation®3 System

Wizards of the Coast Brings Magic: The Gathering – Duels of the Planeswalkers to PlayStation®3 System

November 23, 2010, Renton, Wash. — Wizards of the Coast today announced the North American launch of Magic: The Gathering –Duels of the Planeswalkers on the PlayStation®3 computer entertainment system. Wizards has been working with Sony Computer Entertainment America to bring the popular digital extension of the worldwide Magic: The Gathering franchise to PlayStation®Network.

Already one of the most downloaded games on Xbox LIVE® Arcade and on PC via the Steam® platform, PS3™ gamers will now be able to join in on the action that Magic: The Gathering in digital form brings. Complete with crisp 3D graphics and animations, robust game play and a user-friendly interface, players can battle real life opponents or play through an extensive single-player campaign that offers unrivaled depth in which each game is different.

The core game is now available on PlayStation Network for $9.99 and all three expansions are available for $4.99 each.

 

Duels of the Planeswalkers is quickly proving to be the ideal way to introduce new players to Magic and reintroduce lapsed players back to the game. As its popularity continues to grow, Duels of the Planeswalkers will certainly be a driving force behind the birth of a whole new generation of Magic fans.

Special Launch Offer!

Celebrating the launch of Duels of the Planeswalkers on PS3, consumers that purchase the game will receive a special art foil Planeswalker promotional card (while supplies last). For additional information on Magic: The Gathering—Duels of the Planeswalkers and the promotional card, visit www.duelsoftheplaneswalkers.com.

About Wizards of the Coast

Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NYSE:HAS), is the leader in entertaining the lifestyle gamer. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, Magic: The Gathering, among many other trading card games and family card and board games. Wizards is also a leading publisher of role-playing games, such as Dungeons & Dragons, and publisher of fantasy series fiction with numerous New York Times best-sellers. For more information, visit the Wizards of the Coast Web site at www.wizards.com.

Wizards of the Coast, its logo, Magic: The Gathering, Magic, Duels of the Planeswalkers and Dungeons & Dragons are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. “PlayStation” and “PS” Family logo are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. Other trademarks are property of their respective owners. ©2010 Wizards.

Fire Elemental caught on Camera – Photo Friday Alpha!

I live out in the country. As such I get many opportunities to indulge in my pyromania (always in a safe manner). Recently we have been under a Burn Ban (it’s just not rained in about a month and a half and it’s been windy as hell so everything is dried out making it very condusive to fire spreading). For the past four days it’s rained it’s ass off, so the Burn Ban has been lifted.

Having a stock pile of fallen branches and whatnot I did not want to miss the chance to get my burn on.

In the back I have one of those 50 gallon drum barrels. Like what you see Bums gathered around in the movies when it’s cold outside. Just after dusk I pulled out my camera and started snapping photos of the flames.

I never expected to capture something from another Plane of Existance, but I did.

Perhaps the invasion of Azeroth is more Earthly bound than even Blizzard thought…

Inception – a Review

Okay, I’ll admit it right off, Inception is not a horror film. It is, however, a Sci-Fi film. Albeit, not hardcore Sc-Fi, but it does deal with entering people’s dreams. With that said, Sci-Fi and Horror are at the core sisters to each other.. Thus we have GameMasters’ view of Inception.

Leonardo DiCaprio stars in the film Inception, directed and written by Christopher Nolan (of Memento, Batman, Dark Knight fame).
The Plot: In a world where technology exists to enter the human mind through dream invasion, a single idea within one’s mind can be the most dangerous weapon or the most valuable asset.

Look, I’ve always been interested in dreams and what they mean. I’ve got a massive Dream Catcher, several books on interpreting dreams, and countless notebooks full of jotted down dreams and nightmares from my own mind (but now they could be of the influence of someone else..). In short, I got into this movie right off the bat. I’ve been at practice with myself for over 25 years learning how to control my own dreams. Sometimes I can, sometimes I cannot.

What Inception introduces goes beyond simply control of your own dreams. At some point in the future, as the Plot above suggests, there exists the technology to enter someone’s dreams and extract information. Moreover there exists the technology for several people to join together to share a dream.

Evidently the business of entering someone’s dreams to extract information is illegal and as such business opportunities exist. For Cobb, DiCaprio’s character, this is exactly what he does. He is supposed to be the best of the best at entering someone’s dreams and extracting that information.

A new opportunity is presented to him about inserting information into someone’s subconscious, this is the core of Inception.

There are many layers to this movie, and I’ll be the first to admit, you gotta pay attention! It’s clocks in at just over Two and a Half hours, so if you gotta go pee, I suggest you pee in your Coke cup. If you get the munchies, bring in some extra pop-corn or contraband candy. There is a lot going on here and you cannot miss even one second of it.

However, with it having such a complex storyline, it is surprisingly linear in explanation. My only complaint is that it should have been at least 6 hours longer. Character development was okay, Cobb was very well developed but not so much with the rest of the cast. The plot did not exactly keep me guessing, but the idea behind it is what drove it for me.

While the movie takes place within dreams I would have enjoyed seeing more of the fantastical side of that; in mine I can fly, I can teleport, I can create, when fighting someone I can trap them, etc. There are many situations in which a lot more could have been done with that idea. And of course the nightmare aspect. I would have loved to have seen them venture into the nightmare of someone. Inception 2 perhaps? I doubt that. Would be too much like my wait for Memento 2.

Yeah, I guess that’s where my mind can go wild, I see many more ideas to add on to it that the average screen watcher is willing to sit down and watch.

All in all, go out and see this movie. I’d pay full price to see it. In fact, I might just go do that again right now!

Magic the Gathering M11 Sneak Peak

Yep!  It’s almost here, the new Magic the Gathering Core Set, M11.  The tag line for this is:

A set everyone can sink their teeth into.

Walk amongst the elite – The ultimate strategic duelists. The few who can control deadly creatures and wield terrifying sorceries. Battle on countless worlds beyond this one in a quest for supremacy, and know what it means to say, “Here I Rule.

From what I understand this core set, 249 cards, is supposed to be 50% reprints and 50% new stuff.

Set Name
Magic 2011
Three-Letter Abbreviation M11
Number of Cards 249
Prerelease Date July 10-11, 2010
Release Date July 16, 2010
Launch Party July 16-18, 2010
Game Day August 14, 2010
Design Team Aaron Forsythe (lead)
Doug Beyer
Mark Globus
Tom LaPille
Gregory Marques
Development Team Erik Lauer (lead)
Dave Guskin
Tom LaPille
Kenneth Nagle

Okay, with the technical info out of the way, let’s check out some of the sneak preview cards sent my way:

Gargoyle Sentinel

Mana Leak

Back to Nature

And let’s take a look at one more, a Mythic Rare from M11…

Time Reversal

Now wait a second, hold the phone! Isn’t this just like TimeTwister from Alpha/Beta days?? Yep! Okay, so it’s 1 Colorless and 1 Blue mana more than TimeTwister but damn! In today’s play field that’s nothing! And you can play with 4 of these bad boys!

Keep checking back for more spoilers! (remember in September/October of this year we have the new block coming out (Scars of Mirrodin)

Magic the Gathering Archenemy

Directly from Wizards.com:

What Is Archenemy?

Archenemy gives you everything you need to play a new casual variant of the same name. In an Archenemy game, one player—the archenemy—takes on the role of a merciless tyrant bent on total domination. The other players form a team dedicated to stopping the archenemy at any cost, taking a shared turn Two-Headed Giant–style.

But teaming up on the archenemy isn’t unfair—it’s a desperate survival tactic. The archenemy comes to the fight armed not only with a normal 60-card deck, but also with a deck of 20 oversized scheme cards. These represent the clever plots and monstrous machinations of the archenemy, and they give his or her deck the power boost it needs to—maybe—take out two, three, four, or even more opponents.

We’ll take a look at a scheme card in a moment, but first let’s talk about how to set up the game.

Arranging the Pieces

To play Archenemy, each player needs a deck made of normal-sized Magic cards. By default these will be normal Constructed decks consisting of at least 60 cards (such as, for example, the 60-card decks featured in the four Archenemy game packs), but in theory you could also try this with 100-card EDH decks, 40-card Sealed Decks, or any other Magic decks. The player playing as the archenemy also needs a scheme deck made of at least 20 oversized scheme cards (also included in each game pack—note that some schemes appear in more than one game pack).

If each player has an Archenemy game pack, players can take turns using their scheme decks as the archenemy. If you want to customize the scheme deck, there are only two rules to follow: the deck must have at least 20 scheme cards and it can’t include more than two of any single card.

At the start of the game, each player shuffles his or her traditional deck. The archenemy also shuffles his or her scheme deck. The archenemy keeps the scheme deck face down and can’t look at it or rearrange the cards in it, just like his or her library.

Set Your Schemes in Motion

The archenemy’s turn plays out just like a turn in any Magic game, with one major difference. As the first main phase of the archenemy’s turn begins, that player sets a scheme in motion—yes, that is now an actual game action!—by turning the top card of the scheme deck face up. It might look something like this:

Most scheme cards, including this one, have abilities that trigger “When you set this scheme in motion.” As with other triggered abilities, archenemy and his or her opponents have the chance to respond to these abilities by casting spells or activating abilities.

Some schemes say ongoing on their type line, like this one:

An ongoing scheme remains face up until an effect causes it to be abandoned (put on the bottom of the scheme deck). Most ongoing schemes have a condition that causes them to be abandoned, although it will likely take some work on your opponents’ part. Note that ongoing schemes aren’t on the battlefield; they’re not permanents, and they can’t be destroyed.

Schemes that aren’t ongoing are simply put on the bottom of the scheme deck once all their abilities resolve or are countered (for having no legal targets, for example).

Some schemes may ask you to pay some amount of mana to reap their full benefits:

If a scheme’s triggered ability has one or more targets, as this one does, you’ll choose them when you put the triggered ability on the stack, as with any other triggered ability. You won’t choose how much mana to pay for X Mana, however, until the ability resolves. So your opponents will know what’s going to take damage, but they won’t know how much.

A few “hot seat” schemes let you put one of your opponents in a very awkward position by asking, “Self or others?”

Will your opponent take one for the team, choosing the option that puts less total hurt on the archenemy’s opponents? Or will he or she decide to let teammates take the heat, leaving his or her own position unchanged? A team player will look at this choice objectively, consult with his or her teammates, and choose the option that’s best for the team as a whole … but not everybody’s a team player!

If the opponent you choose doesn’t have any teammates left, he or she can choose “others” and suffer no ill effects at all. On the other hand, that player is facing you and your scheme deck all alone—not an enviable position!

Revealing a scheme as your first main phase begins is mandatory. Gravely intoning its name and flavor text and then cackling madly is optional.

Win, Lose, or Draw

The rest of the rules are pretty straightforward. The archenemy starts at 40 life, and each other player starts at 20 life. Each player draws an opening hand of seven cards, and players may then take mulligans as normal. In multiplayer games, the first time a player takes a mulligan, he or she draws a new hand of seven cards rather than six cards, then subsequent hands decrease by one card as normal.

The archenemy goes first and draws a card during his or her first draw step. (We told you they were malevolent!)

The archenemy’s opponents share a turn, in the same way that teammates do in Two-Headed Giant. You each untap your permanents during your team’s untap step, you each draw a card as your team’s draw step begins, and so on. Each teammate can play a land during the team’s main phase. Each teammate chooses which of his or her creatures will attack the archenemy or a planeswalker the archenemy controls, and then those creatures all attack at the same time. You can’t attack your teammates.

The team of players opposing the archenemy needs to work together to have any hope of defeating the archenemy’s quest for domination. But you can’t share cards or other resources. You can’t give your teammates mana to cast spells, for example.

If you or a member of your alliance is forced to make the ultimate sacrifice and leave the game, the rest of the team continues the fight. However, the usual rules for what happens when a player leaves a multiplayer game apply: All permanents and other cards that player owned leave the game, any spells or abilities controlled by that player cease to exist, and any effects that caused the player to gain control of permanents he or she doesn’t own end.

The archenemy wins the game by defeating each member of the opposing team. The opposing team wins by defeating the archenemy. Every player on that team wins the game, even players that left the game before its conclusion.

Remember, players lose the game when their life total is reduced to 0 or less, when they have to draw a card from an empty library, when they have ten or more poison counters, or when an effect says that player loses the game or an opponent wins the game. If the archenemy would lose the game at the same time as the last remaining member of the opposing team, the game is a draw.

In addition to the default “One vs. Many” Archenemy format, there’s a Free-for-All variant. The twist? Everybody gets a scheme deck! Maybe you’re all archenemies who have finished off those pesky heroes and are now fighting over the wreckage of a ruined world. Perhaps a few heroes have tapped into some source of terrible power and risen to fight you on equal terms. Regardless, this variant has the potential for some super-powered, crushingly brutal back-and-forths. And in this format, asking “Self or other?” isn’t putting someone on the hot seat—it’s doing them a favor!

Dead Set review – sometimes you gotta leave Hollywood

Sometimes you gotta leave Hollywood behind.

Recently you will notice that most of my movie reviews have had me going off on how inadequate Hollywood has become. I’ve had this one film sitting on my self for a good while now and tonight I finally watched it. I am talking about is the TV mini-series written by Charlie Brooker called Dead Set.

Based on a fictional set of Big Brother taking place in the United Kingdom, Dead Set pushes the envelop well beyond anything that American audiences could deal with on network television. I’d wager good money that you would be hard pressed to find even a cable channel willing to air anything like this without toning down the gore and violence. Perhaps on HBO or Cinemax.

I honestly have nothing bad to say about this film (I’ll call it a film even though it was originally aired over a 5 day period as a TV mini-series).

We begin with the setup; we are behind the scenes of a Big Brother episode. It’s an eviction night and the producer, Patrick (Andy Nyman), is as about as rude as they come. Sure he has pressure, but you learn to dislike him from the get-go. Kelly (Jamie Winstone), is the gopher – go for this, go for that, get coffee, run some copies, etc. You immediately like her (she is also the one in the photo above).

Okay, so the pressure is on, and one of the contestants is evicted. There is a threat of a newscast preempting the show and that of course is the queue for zombies to show up.

What follows is a myriad of fast moving filming, (I will warn you that there is a lot of camera shaking, something I don’t mind as I feel it gives it a little more.. ‘you are really here with us’ type of feeling – but I can see where some would not like it and perhaps get a bit motion sick) general chaos, and bloody mayhem.

Listen, these are Zombie we are dealing with, not people who peddle flowers. There is blood. There is violence. There are smashed skulls, ripped flesh, spilled entrails, and loads of chopped bodies. When I say it’s gory, I mean it. This guy is not Rated G. It’s Rated R all the way.

The storyline is simply okay, it’s not original, but it’s presented in a very zombie-fan-fun way. What I mean by that is, it’s about people trapped in a location and are held within because of well, zombies.

Now for the extra zombie-fan-fun part. Although the film probably has nothing to do with it, I can certainly imagine that this takes place in the same time frame and universe that the Snyder version of Dawn of the Dead remake took place. Even fits in perfectly with the 28 Days Later time frame. Again, I’m not saying that’s what Dead Set is, it’s not. I’m just saying that in my view it is easy to imagine them all taking place at the same time.

All in all, grab a copy and follow the instructions; watch it in wide-screen and in a darkened room. If you are a zombie fan, this is a MUST SEE.

Eldrazi Fat Pack Pull

The new tradition:  Get a Fat Pack of the newest set to be released for Magic the Gathering and post it’s contents.  It just so happens that today, April 23rd, 2010 is the Official Release Date for Rise of the Eldrazi!

Seriously, these are great buys!  In my last Fat Pack Pull from WorldWake, I feel I got an above average pull.  On this Eldrazi Fat Pack pull, I feel it too was an above average pull, but only slightly. 

Okay, in the Fat Pack you get the traditional stuff; a D20 (they call it a spindown life counter), 40 card pack of land, 8 boosters, chapter insert of a book, Players Guide (my favorite because it shows full color spoilers of the cards), the wrap around art-sleeve, and the holding box itself.

What’d you get?

 I got:

24 Uncommons:
1 Blue
4 Red
4 Green
4 Black
4 Artifact
4 White
3 Eldrazi

2 Foils:

  • 1 Foil Null Champion
  • 1 Foil Totem-Guide Hartebeest
  • 5 Rares:

  • 1 Lightmine Field
  • 1 Hedron-Field Purists
  • 1 Consuming Vapors
  • 1 Gigantomancer
  • 3 Mythic Rares:

  • 1 Lighthouse Chronologist
  • 1 Vengevine
  • 1 Khalni Hydra
  •  

    Yeah, with getting 3 Mythic Rares, I’d say this was an above average pull.  Not as spectacular as my WorldWake Fat Pack Pull, but still….  Now to figure out how to incorporate some of these Eldrazi cards into some existing decks…

    Wii and Netflix

    The Wii console can now stream Netflix movies via it’s on demand video streaming service. A channel gets set up on your Wii (via a special Netflix – Wii disc) that will allow you to contact the Netflix servers. You will be able to rewind, pause, fast forward, etc as you can on the other streaming platforms.

    You do have to have an internet connection.  You do have to have a Netflix subscription.  It does not affect the number of DVD’s you get by snail mail.

    WorldWake Fat Pack Pull

    I’ve been meaning to post this for a couple of weeks..

    Once you get past the tough plastic wrapper you are rewarded with a tactile full color art sleeve that you can actually fold out to reveal even more artwork.  I’ll use that on my display shelf.

    Sliding that off reveals a player’s guide. The best part: it shows you a full color spoiler of every card in the set. That alone is worth a pretty penny! Thumbing through that, I’m already getting some deck ideas. Allies anyone?

    Inside the box is another booklet, a sample chapter for In the Teeth of Akoum by Robert B. Wintermute. Also within are two packs of bundled cards. 4 packs of boosters and a D20 in one, 4 packs of boosters and 40 basic lands in the other.

    Time to explore the packs!

    I’d have to say this was an above average pull. No Jace, but still…

    24 Uncommons:

    4 Black Uncommons

    5 White Uncommons

    5 Blue Uncommons

    5 Green Uncommons

    3 Artifact Uncommons

    1 Land Uncommon

    1 Red Uncommon

    4 Foils:

  • 1 Foil Snapping Creeper
  • 1 Foil Smother
  • 1 Foil Summit Apes
  • 1 Foil Strength of the Tajuru
  • 5 Rares:

  • 1 Mordant Dragon
  • 1 Terastodon
  • 1 Quest for Ula’s Temple
  • 1 Kalastria Highborn
  • 1 Agadeem Occulist
  • 3 Mythical Rares:

  • 1 Avenger of Zendikar
  • 1 Omnath, Locus of Mana
  • 1 Abyssal Persecutor
  • Okay, 3 Mythic Rares for 9 Rares total (remember one was a foil), I’d say that was one hell of a pull! Stay tuned for the next post: (coming up on the 15th of March) I’ll be giving you all a sneak peak of the next Magic the Gathering expansion; Rise of Eldrazi!

    State of GameMasters

    GameMasters Miniatures

    Check out our vast selection of Miniatures! We carry a full line of Games Workshop, Reaper, Mage Knight, and more! We also have some hard to find stuff like the Limited Release of the Metal Mage Knight Figures! We also have the Limited Release of the new Battletech minis! Out of Print Fasa minis? We got those too! Interested in some of the Confrontation minis? Let us know what you are looking for, we have a small selection of those too!
    – GameMasters

    GameMasters RolePlaying

    Roleplaying Games are our specialty! Whatever you are looking for I’m sure we have it! D&D? Oh yes. L5r? Yep! Blue Planet? yes. Vampire, and all? Of course! Yosagi Yojimbo? yeppers! Ghost Dog? yeah we have that too. Let us know what you are looking for and if by some remote chance we do not have it we will try to track down a copy!

    Also, if you happen to be in the area, be sure to stop in and join us for a great game of D&D 3rd Edition every Wednesday night Hosted by GM Flisk! If you are into the new Star Wars RPG you can check that out too! GM Flisk also runs a game of that every Tuesday evening! Stop by and check it out!
    – GameMasters

    Back to Azeroth Day 1

    After having given up on Norrath and it’s super crappy graphics (well, i’ve not completely given up, I’m going to adventure into that realm at least once more sometime in the next few days; be sure to keep an eye on the Adventure Journal for that entry), I decided to return back to World of Warcraft.

    I ran into some people that play on the Hellscream server and they have more or less talked me into coming back.  Besides, I’d like to check out Wrath of the Lich King.  Last time I played was about 3 months or so before WotLK came out, so I’m sure there will be much to “re-learn”. 

    It took me the better part of 12 hours to reinstall the main game and Burning Crusade plus the 3 gigs worth of updates.  After that I jumped in, my level 70 warrior was still there as were my lower level henchmen.  Cool.  I still have about 600 gold too.  Plus all my items.  When I left I had just maxed out my mining and blacksmithing and subclass of hammer weaponsmith.  The very last thing I did was create Deep Thunder, a 2 handed mace that had a chance of stunning your enemy for 4 seconds.  Combine that with Mace Spec from the Arms talent tree and you could potentially stun them for up to 10 seconds.

    Neat, I found that my talent trees had been wiped clean, makes sense, they introduced new things and they wipe them each time.  Free chance to try something new.

    Imagine how pissed I was to see that they changed the Mace Spec to ignore 15% of your opponent’s armor (when speced with 5 points).  Not bad, but certainly NOT the stun spec I had worked my ass off to be able to make Deep Thunder for!

    Okay, so I’ll switch back to speccing in Axes, still get increased crit % with that spec.

    Next I discovered they added what lots of other games out there right now are doing; achievements.  Left for Dead does this, Halo does too (I think).  I like this feature, when I play WoW, I need a goal to work towards; this is perfect!

    And pets, oh thank goodness they finally gave me the ability to free up some bank slots!  they added a nifty area where you can add all of your pets and mounts and other companions and you simply cast them from there.

    They also added another feature called Glyphs.  I’ve not had a chance to really check that out yet.  From the auction house it looks like the might be specific enchants you place into a book and reap benifits from that.  Neat!

    There are a few more new things to check out, but first I need to remember all of the addons I used to use…

    Funny part is, I’ve not even had a chance to play yet, mainly installing and checking out the new technical changes.

    I certainly look forward to actually sitting down to play once I have everything set up to my playstyle again.

    Return to Norath Day 3

    Okay, what did I do today.. 

    I discovered that players can have their own NPC “traders” where they sell their goodies.  The problem, there is nothing to keep the item’s worth in check.  I found a Firebrand sword (i think that’s what it was called) on one trader for 30K platinum, found the exact same sword on another for 250 platinum.

    I got the one for 250 plat.

    It’s neat, but looks like a regular sword, all it does is hit for about 50 fire damage every 5th hit or so.  Not bad, it adds up over the length of the fight.  And man are the fights lengthy!

    Fought a witch, an armadillo looking thing, some skeletons, a giant, tiptoed past a mature dragon, found myself in the thick of more dragons, hid behind a rock and pulled out my book.  Teleported to the Plane of Knowledge.

    While I’m having a little fun, I am finding that I hate, HATE, combat in this game.  Takes too long to kill something that’s lower level than me, and even then you gotta watch for wondering monsters, they will almost always cross your path when you are fighting, thus drawing the fight out even more.

    I considered installing World of Warcraft again, but decided against it.  I’ll stick this one out a little longer.

    But to be honest, I just don’t see myself playing it for too much longer.

    Graphics suck and combat is too slow.  I’m trying, I’m trying real hard to remember how I could have enjoyed this game way back when.  Perhaps it was among the first of it’s kind, but damn, it’s hard to keep wanting to play it right now.

    I find myself getting bored, almost fell asleep at the keyboard too.

    Until next our paths cross!

    Return to Norath Day 2, Part 2

    March 13th, 2009.  Day 2, Part 2.

     

    After some rest I decided to give it another go.  Most of the locations I used to haunt are returning to memory.  The Nexus, Queynos, Freeport, yeah, I remember most of em now.  I decided to find the bank, I could not remember what all I had in there.

    Lo and behold!  I have over 2,000 Platinum!  Is that good?  I don’t recall what stuff really costs here anymore.  I left all of it in the bank and went to the Planes of Knowledge again.  This time I had a necklace with a tooth on it.  I found a gargoyle and gave it to him, he asked me to join his cause.

    What the hell.  I did.

    I was then transformed into a winged Gargoyle!  This was new to me, and was certainly not in the game way back when!  I travelled the land, killing little gray critters and scooping up the trash they had.  I then went back to my original form and took off to Queynos.  I found some skeletons waay west of the city (at least I think it was west).  I killed them and traveled though a cave.  Found myself getting very bored, for even attacking gray monsters seemed to take over 2 minutes (and I was hitting them with two weapons at the same time for about 30 to 70 damage each swing!). 

    I then found that I was looking at how crap-tacular the graphics were.  Yeah, I know the game is super old, but seriously?  You’d think they would have vamped up the graphics a little.  Hell there were parts where I could see forever and there were no trees, no monsters, no buildings, just the sky and flat land.

    No wonder I went to World of Warcraft way back then.

    And that’s the thought process I had when I sat down to log out for the evening.

    30 seconds.

    What did I accomplish?  Nothing really, just went from one place to another.

    25 seconds.

    Did you do anything fun?  Well, I turned into a gargoyle for a bit, that was kindav neat.  But not neat enough to hold my attention for too long.

    20 seconds.

    And you didn’t like the graphics?  No, but I kindav knew that going back into it, besides, not all games are great solely because of their graphics, I also like the storylines.

    15 seconds.

    Do you like the storyline in EverQuest?  Beats me, I honestly didn’t read half the dialogue, I just smacked the keywords when hailing an NPC.  I guess I would have to say no then.

    10 seconds.

    You gonna keep on playin?  Yeah, for a little longer, not tonight, but later.

    5 seconds.

    At least you are giving it a try.  Well, at least in this second part of today I did not die…

    Return to Norath Day 2

    March 13th, 2009.  Day 2.

     

    After 3 days they (Sony)  finally restored my character because the previous server I was on (Stormhammer) no longer existed.  I called them and at first they were wanting to charge me $50.00 a character to transfer.  I argued that there was no way I was going to pay 200 bucks (I had 4 characters I wanted back) to play a game that I left several years ago.  I further went on to argue that it was not my fault their business was so poorly run that they had to shut down the server I was on, and furthermore that if they did charge me, I’d simply cancel the account and move on again.

    I told the guy, Eric was who I spoke with, that I was excited to return, but after shelling out $40.00 to play, there was no way in hell I was going to spend another dime.

    He forwarded everything to a GM and 2 hours later all of my characters were restored.  To that end I must applaude Sony for doing the right thing.

     

    Okay, so here I am in the world again.  Seems I’ve got some items to claim.  Among them is a book that can teleport me to the Plane of Knowledge.  Evidently tjis area is new, I can teleport here then teleport anywhere else.  That’s pretty cool.

    Okay, so I start off running after a pig-wark or bulwark, or something like that.  Looked like an anteater on really tall legs..  I cannot kill it so I run.  Of course I create a train behind me because I cannot find a town.  I inadvertantly press the ‘M’ key and bring up a map.  Ah!  Nice!  I see the town!

    I decide to head towards it, I can remember from long ago that the guards would kill whatever was after you.

    They failed to move from their posts so I had to keep running until I zoned.  Ahh Zones.  Yes, this game makes you wait as you cross from one zone to another.

    Okay, so now I’m in a town.  I’ve got 143 Platinum on me, and no clue what I need to buy.  I keep finding merchants that want to sell me plans to blacksmith or sew.  I don’t give a crap about any of that, I want weapons!  I want armor!

    I find none.

    I then find a swimming pool.  Jump in, I soon find that I cannot get out!

    Holy crap, I remember this bug now.  So many areas in the game that if you were too small, you were stuck.

    I tried my book, “you cannot cast while swimming!”

    Crap.

    I tried the looking up and jumping technique.  No luck.

    Looks like I’d have to drown just so I could rez.  I went online to see what other solutions there may be.

    I found nothing.

    20 minutes goes by, I’m just wasting time at this point, trying everything I can to get out of this stupid water.

    Then I remember about the book.  I teleport to the Planes of Knowledge, find a portal to Freeport, head over to the commonlands, head north into a valley (going through 2 more zones), and come fact to face with a zombie!

    I swing!  He casts a spell (zombies can cast spells???) and does 201 damage to me.  Hold up, what??  Zombies can cast some badass spells???  Next thing I know the zombie has 5 skeleton pets and some kind of dinosaur on me.

    I die.

    I resurrect, but lose some experience while doing so.

    All in all, I’m not happy with my first official day of returning to Everquest and playing.

    I’ll give it a little more time tho.

     

     

    Return to Norrath

    March 10th, 2009.  Day 1.

     

    Years ago, before World of Warcraft, before Star Wars Galaxies, and a little at the same time of Ultima Online and Kingdom of Drakkar, I played a game that many used to call EverCrack.  Yes, I speak of EverQuest.  I think I started to play it in 1999, shortly after it first came out.  I played it up until about the end of 2002.  I don’t think my character ever got huge, I think it made it to level 35.

    Back in late 2004 I started to play World of Warcraft.  I found it super easy to play, not too much of a challenge, but after about 4 years I grew very bored with it.  I think around August of 2008 I stopped playing all together.  I was level 70, and did not have the time it required to hunt for epics or join lame-ass raids where you had a 1 in 40 chance in winning a roll (and even then the item you rarely needed).  Seriously, I had done everything I wanted to do in the game.  My skills were maxed, my level was maxed, and I was bored.  Yes, I knew that Wrath of the Lich King was due out in November, but I was PAINFULLY bored.  So I stopped playing.  I think my account still has about 50,000 gold, so if I ever do decide to go back it won’t be too bad to kickstart again.

    Okay, so that leads me to now.  For the past 7 months I’ve been bored out of my skull where it comes to playing games goes.  I got a Wii, immediatly got Legend of Zelda from the virtual console thingy, played it and beat it within two weeks (classic game tho), got Left 4 Dead (still play the hell out of that but it does nothing to quell my thirst for an RPG), play Mobsters on MySpace (Overdrive too), but still something is missing.

    I got an email a couple of days ago from Sony inviting me to Return to Norrath, that my characters were still there.  Hmm.  I vividly recall exactly why I stopped playing it, I died and could not get back to my corpse in time, lost everything.  Got super pissed off.  Deleted the game, cancelled my account.

    But..

    It’s been 7 years since I’ve been there.  I broke out my Ruins of Kunark strategy guide, and forgot a bit about why I was so pissed off.  I was a different gamer back then, perhaps I’ve changed.  Perhaps my view on events will inspire instead of condem.  What the hell?  I’ll try it out.

    EverQuest.  Does anyone still play it?  Is it a dead game?  They came out with an “expansion” of sorts back in October of 2008, it contained all the previously released expansions.  I’m downloading everything now as I type this.  More than likely I’ll head off to bed and wake up to find it’s still downloading.  14 expansions in all, plug the game itself.  DSL connection, so it’s a fast download, it’s just really freaking huge!  I wonder how long it will take to update everything once it’s installed…

    Until then, get ready for an adventure!

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