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		<title>WotC at PAX Prime and Assault on Mirrodin Party 9/4 at 6pm</title>
		<link>http://gamemasters.com/?p=152</link>
		<comments>http://gamemasters.com/?p=152#comments</comments>
		<pubDate>Thu, 02 Sep 2010 11:11:53 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[MtG]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=152</guid>
		<description><![CDATA[Wizards of the Coast Shows off New Products at PAX
Gaming fans can see exciting new releases at the Wizards booth this year
WHAT
Wizards of the Coast LLC, the leader in entertaining the lifestyle gamer, will be showcasing its latest releases at this year’s PAX 2010. From Dungeons &#38; Dragons to Magic: The Gathering, there is something [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em><strong>Wizards of the Coast Shows off New Products at PAX<br />
</strong>Gaming fans can see exciting new releases at the Wizards booth this year</em></p>
<p style="text-align: left;"><strong>WHAT</strong></p>
<p>Wizards of the Coast LLC, the leader in entertaining the lifestyle gamer, will be showcasing its latest releases at this year’s PAX 2010. From <em>Dungeons &amp; Dragons</em> to <em>Magic: The Gathering</em>, there is something new for everyone.</p>
<p>Wizards will be celebrating the exciting digital offerings based on <em>Magic: The Gathering</em>, including the popular XBLA and PC game, <em>Duels of the Planeswalkers</em> with demos for attendees. Wizards is also hosting <em>Magic: The Gathering</em> tournaments all weekend in the gaming hall and invites fans to participate in a scavenger hunt to earn admission to the exclusive <em>Magic</em> party, “Assault on Mirrodin”, taking place on Saturday night after the show floor closes.</p>
<p><em>Dungeons &amp; Dragons</em> fans and players are invited to experience the new <em>D&amp;D</em> Fantasy Roleplaying Game Starter Set previewing the nostalgic game product before its broad release. Throughout the show, fans can also attend various seminars, play <em>D&amp;D</em> in the gaming hall and check out the festivities at the <em>D&amp;D</em> Bus where designers will be on hand, along with live entertainment, giveaways and much more.</p>
<p><strong>WHEN</strong></p>
<p>September 3-5, 2010<br />
Friday, September 3 – 10:00am – 7:00pm<br />
Saturday, September 4 – 10:00am – 6:00pm<br />
Sunday, September 5 – 10:00am – 6:00pm</p>
<p><strong>WHERE</strong></p>
<p>Washingon State Convention &amp; Trade Center<br />
800 Convention Place<br />
Seattle, WA 98101-2350<br />
Booth#1114</p>
<p>AND</p>
<p>D&amp;D Bus<br />
Corner of 9th Ave and Pine St<br />
Available Fri, Sat &amp; Sun from 10:00am – 5:00pm</p>
<p style="text-align: center;"><strong>****ADDITIONAL WIZARDS OF THE COAST EVENT HIGHLIGHTS ****</strong></p>
<p><strong>Magic: The Gathering</strong></p>
<p>Wizards is giving fans a sneak peek at the <strong>Magic: The Gathering</strong> products releasing later this year.<br />
· Video game fans can stop by the booth for demos of the popular Xbox LIVE® Arcade and PC game, <em>Magic: The Gathering – Duels of the Planeswalkers</em> which is also coming soon to PlayStation® 3.<br />
· On Saturday night, Wizards of the Coast will be hosting an exclusive <em>Magic</em> event: the “Assault on Mirrodin” Party.<br />
o Party features: Prize giveaways. Previews &amp; Demos. Scars of Mirrodin spoilers. Free food and drinks. Shuttle available.<br />
o Saturday September 4, 6:00-9:00pm at Showbox at the Market.<br />
· Players can also participate in multiple <em>Magic: The Gathering</em> tournaments taking place during the show.</p>
<p><strong>Dungeons &amp; Dragons</strong></p>
<p><em>D&amp;D</em> players can enjoy three days of exclusive gaming opportunities in the Tabletop Freeplay area as well as the chance to participate in a “life-size” D&amp;D demo in the Wizards of the Coast booth. D&amp;D fans will also have the opportunity to experience the D&amp;D Fantasy Roleplaying Game Starter Set, a new product modeled after one of the most popular products of D&amp;D’s past, which is available broadly on September 7.</p>
<p>Additionally, fans will have the opportunity to get tickets to view the <em>Acquisitions Incorporated: Prisoners of Slaughterfast D&amp;D</em> game featuring Penny Arcade’s Gabe and Tycho, Wil Wheaton and other celebrities. The game will be run by “DM to the Stars” Chris Perkins and will be available for viewing to press and select attendees in the Pegasus Theatre at the Sheraton. Tickets will be distributed at the D&amp;D Bus leading up to the event; press can contact us to reserve a ticket in advance.</p>
<p><strong>Wizards of the Coast Publishing</strong></p>
<p>Signings with long-time favorite Wizards of the Coast authors, as well as some newer faces, will be happening throughout PAX at the Wizards booth and at the <em>D&amp;D</em> Bus!</p>
<p><strong>About Wizards of the Coast</strong><br />
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NYSE:HAS), is the leader in entertaining the lifestyle gamer. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, <em>Magic: The Gathering</em>®, among many other trading card games and family card and board games. Wizards is also a leading publisher of roleplaying games, such as <em>Dungeons &amp; Dragons</em>®, and publisher of fantasy series fiction with numerous New York Times best-sellers. For more information, visit the Wizards of the Coast Web site at www.wizards.com.</p>
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		<title>Guild Updates in Cataclysm</title>
		<link>http://gamemasters.com/?p=144</link>
		<comments>http://gamemasters.com/?p=144#comments</comments>
		<pubDate>Wed, 21 Jul 2010 16:36:58 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=144</guid>
		<description><![CDATA[This is what I&#8217;ve been waiting for; Guild Achievements, Guild Level ups, and new Guild Tools! (most of this was obtained from wowhead.com )
Guild Achievements:
Guild achievements are of two basic types &#8211; raid achievements and general achievements. Some of the current achievements will become guild achievements. A few example achievements were shown at BlizzCon, including:
We [...]]]></description>
			<content:encoded><![CDATA[<p>This is what I&#8217;ve been waiting for; Guild Achievements, Guild Level ups, and new Guild Tools! (most of this was obtained from <a href="http://www.wowhead.com">wowhead.com </a>)<a href="http://gamemasters.com/wp-content/uploads/guild.jpg"><img class="aligncenter size-thumbnail wp-image-150" title="guild" src="http://gamemasters.com/wp-content/uploads/guild-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><strong>Guild Achievements:</strong></p>
<p>Guild achievements are of two basic types &#8211; raid achievements and general achievements. Some of the current achievements will become guild achievements. A few example achievements were shown at BlizzCon, including:</p>
<p><span style="color: #0000ff;">We are Legendary:</span> Complete 10 Legendary items.</p>
<p><span style="color: #0000ff;">United Nations:</span> Become Exalted with all Northrend factions.</p>
<p><span style="color: #0000ff;">Working as a Team:</span> Become a Grand Master in all professions.</p>
<p><span style="color: #0000ff;">Insider Trading:</span> Trade 100,000 craftable items among guild members.</p>
<p>Raid achievements are more or less identical to the players&#8217; raid achievements, the only difference in the scale &#8211; you need at least 75% of the raid to be from the same guild in order for the guild to earn a specific raid achievement.</p>
<p><strong>Guild Experience &amp; Leveling</strong></p>
<p>Your guild is now able to level up with you! Similarly to players&#8217; leveling, your guild gains levels &#8211; starting at 1, going to maximum of 20 &#8211; based on experience it earns through its members. Most of the semi-significant actions performed by players within a guild will award guild experience &#8211; earning achievements, maxing out a profession, winning an arena match or a rated battleground, and a few more. To balance small and big guilds, only the top 20 &#8220;contributors&#8221; in each guild will attribute their experiences to the guild level every day.</p>
<p><strong>Guild Perks</strong></p>
<p>Originally introduced as guild talents, these were originally announced during BlizzCon 2009 but have been scrapped in favour of an easier to understand &#8220;perks&#8221; system where you will gain a new perk every guild level.</p>
<p>Here is a list of all the &#8220;perks&#8221; currently available, along with their guild levels required:</p>
<p><span style="color: #0000ff;">Level 1: Fast Track</span>: Experience gained from killing monsters and completing quests increased by 5%.</p>
<p><span style="color: #0000ff;">Level 2: Mount Up</span>: Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.</p>
<p><span style="color: #0000ff;">Level 3: Mr. Popularity</span>: Reputation gained from killing monsters and completing quests increased by 5%.</p>
<p><span style="color: #0000ff;">Level 4: Cash Flow</span>: Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.</p>
<p><span style="color: #0000ff;">Level 5: Fast Track</span>: Experience gained from killing monsters and completing quests increased by 10%.</p>
<p><span style="color: #0000ff;">Level 6: Reinforce</span>: Items take 5% less durability loss when you die.</p>
<p><span style="color: #0000ff;">Level 7: Hasty Hearth</span>: Reduces the cooldown on your Hearthstone by 15 minutes.</p>
<p><span style="color: #0000ff;">Level 8: Reinforce</span>: Items take 10% less durability loss when you die.</p>
<p><span style="color: #0000ff;">Level 9: Chug-A-Lug</span>: The duration of buffs from all guild cauldrons and feasts is increased by 50%.</p>
<p><span style="color: #0000ff;">Level 10: Mobile Banking</span>: Summons your guild bank.</p>
<p><span style="color: #0000ff;">Level 11: Mr. Popularity</span>: Reputation gained from killing monsters and completing quests increased by 10%.</p>
<p><span style="color: #0000ff;">Level 12: Honorable Mention</span>: Increases Honor points gained by 5%.</p>
<p><span style="color: #0000ff;">Level 13: Working Overtime</span>: Increases the chance to gain a skill increase on tradeskills by 10%.</p>
<p><span style="color: #0000ff;">Level 14: The Quick and the Dead</span>: Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.</p>
<p><span style="color: #0000ff;">Level 15: Cash Flow</span>: Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.</p>
<p><span style="color: #0000ff;">Level 16: Guild Mail</span>: In-game mail sent between guild members now arrives instantly.</p>
<p><span style="color: #0000ff;">Level 17: Everyone&#8217;s A Hero</span>: Increases Heroism points gained by 5%.</p>
<p><span style="color: #0000ff;">Level 18: Honorable Mention</span>: Increases Honor points gained by 10%.</p>
<p><span style="color: #0000ff;">Level 19: Happy Hour</span>: Increases the number of flasks gained from using a flask cauldron by 100%.</p>
<p><span style="color: #0000ff;">Level 20: Have Group, Will Travel</span>: Summons all raid or party members to the caster&#8217;s current location.</p>
<p><span style="color: #0000ff;">Level 21: Chug-A-Lug:</span> The duration of buffs from all guild cauldrons and feasts is increased by 100%.</p>
<p><span style="color: #0000ff;">Level 22: Bountiful Bags</span>: Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.</p>
<p><span style="color: #0000ff;">Level 23: Bartering</span>: Reduces the price of items from all vendors by 5%.</p>
<p><span style="color: #0000ff;">Level 24: Everyone&#8217;s A Hero</span>: Increases Heroism points gained by 10%.</p>
<p><span style="color: #0000ff;">Level 25: Mass Resurrection</span>: Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat.</p>
<p><strong> </strong></p>
<p><strong>Improved Guild Interfa</strong><strong>ce</strong></p>
<p><strong><br />
</strong><span style="color: #0000ff;">Guild Experience:</span> Displays how much experience your guild has accumulated.<br />
<span style="color: #0000ff;">Guild Landing Page<br />
</span><span style="color: #0000ff;">Guild News:</span> Recent activity feed for your guild.<br />
Containing useful information like recent bosses killed and players who hit max level.<br />
Items can be stickied like the Guild Message of the Day or an awesome boss kill.<br />
<span style="color: #0000ff;">Events Calendar:</span> A separate section listing upcoming guild events from the calendar.<br />
<span style="color: #0000ff;">New Roster tab:</span> A better way to browse the members in your guild, and see an overview of all sorts of information about them: achievements, status, professions, PvP, and more. Now filterable!</p>
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		<title>Blacksmithing in Cataclysm</title>
		<link>http://gamemasters.com/?p=141</link>
		<comments>http://gamemasters.com/?p=141#comments</comments>
		<pubDate>Sat, 17 Jul 2010 16:21:12 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=141</guid>
		<description><![CDATA[Now that the NDA has been lifted all sorts of goodies are popping up. Today I want to look at some of the basic Blacksmithing in the new expansion for World of Warcraft: Cataclysm.
Soon we will be able to achieve Grand Master status which will take us up to skill level 525.
What I want to [...]]]></description>
			<content:encoded><![CDATA[<p>Now that the NDA has been lifted all sorts of goodies are popping up. Today I want to look at some of the basic Blacksmithing in the new expansion for World of Warcraft: Cataclysm.<br />
Soon we will be able to achieve Grand Master status which will take us up to skill level 525.</p>
<p>What I want to show you is a side by side comparison of a new set from Cata vs existing fairly decent gear.</p>
<p><strong>Head Slot</strong><br />
<a href="http://cata.wowhead.com/item=55031"><span style="color: #008000;">Redsteel Helm</span></a><br />
<a href="http://www.wowhead.com/item=47675"><span style="color: #993366;">Faceplate of Thunderous Rampage</span></a></p>
<p><strong>Leg Slot</strong><br />
<a href="http://cata.wowhead.com/item=55030"><span style="color: #008000;">Redsteel Legguards</span></a><br />
<a href="http://www.wowhead.com/item=48993"><span style="color: #993366;">Titan-Forged Plate Legguards of Triumph</span></a></p>
<p><strong>Foot Slot</strong><br />
<a href="http://cata.wowhead.com/item=55028"><span style="color: #008000;">Redsteel Boots</span></a><br />
<a href="http://www.wowhead.com/item=47511"><span style="color: #993366;">Plated Greaves of Providence</span></a></p>
<p><strong>Chest Slot</strong><br />
<a href="http://cata.wowhead.com/item=55032"><span style="color: #3366ff;">Redsteel Breastplate</span></a><br />
<a href="http://www.wowhead.com/item=47590"><span style="color: #993366;">Titanium Razorplate</span></a></p>
<p>Just take a look at those greens!  I mean thoese guys are not going to take forever to get the mats for and make and they are almost over twice as good as level 80 Purple items!  I&#8217;m diggin it and am certainly looking forward to gathering up some ore and getting back to Blacksmithing!</p>
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		<title>Magic the Gathering M11 Sneak Peak</title>
		<link>http://gamemasters.com/?p=127</link>
		<comments>http://gamemasters.com/?p=127#comments</comments>
		<pubDate>Fri, 25 Jun 2010 23:55:59 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=127</guid>
		<description><![CDATA[Yep!  It&#8217;s almost here, the new Magic the Gathering Core Set, M11.  The tag line for this is:
A set everyone can sink their teeth into.
Walk amongst the elite – The ultimate strategic duelists. The few who can  control deadly creatures and wield terrifying sorceries. Battle on countless  worlds beyond this one in a [...]]]></description>
			<content:encoded><![CDATA[<p>Yep!  It&#8217;s almost here, the new Magic the Gathering Core Set, M11.  The tag line for this is:</p>
<p><em>A set everyone can sink their teeth into.</em></p>
<p>Walk amongst the elite – The ultimate strategic duelists. The few who can  control deadly creatures and wield terrifying sorceries. Battle on countless  worlds beyond this one in a quest for supremacy, and know what it means to say,  &#8220;<em>Here I Rule.</em>&#8221;</p>
<p>From what I understand this core set, 249 cards, is supposed to be 50% reprints and 50% new stuff.</p>
<table cellspacing="2" cellpadding="8" width="450" align="center" bgcolor="#AAAAAA">
<tbody>
<tr>
<td width="200" valign="top" bgcolor="#FFFFFF"><strong>Set Name</strong></td>
<td width="250" valign="top" bgcolor="#FFFFFF"><em><br />
<strong>Magic</strong> 2011</em></td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Three-Letter Abbreviation</strong></td>
<td valign="top" bgcolor="#FFFFFF">M11</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Number of Cards</strong></td>
<td valign="top" bgcolor="#FFFFFF">249</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Prerelease Date</strong></td>
<td valign="top" bgcolor="#FFFFFF">July 10-11, 2010</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Release Date</strong></td>
<td valign="top" bgcolor="#FFFFFF">July 16, 2010</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Launch Party</strong></td>
<td valign="top" bgcolor="#FFFFFF">July 16-18, 2010</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Game Day</strong></td>
<td valign="top" bgcolor="#FFFFFF">August 14, 2010</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Design Team</strong></td>
<td valign="top" bgcolor="#FFFFFF">Aaron Forsythe (lead)<br />
Doug Beyer<br />
Mark Globus<br />
Tom LaPille<br />
Gregory Marques</td>
</tr>
<tr>
<td valign="top" bgcolor="#FFFFFF"><strong>Development Team</strong></td>
<td valign="top" bgcolor="#FFFFFF">Erik Lauer (lead)<br />
Dave Guskin<br />
Tom LaPille<br />
Kenneth Nagle</td>
</tr>
</tbody>
</table>
<p>Okay, with the technical info out of the way, let&#8217;s check out some of the sneak preview cards sent my way:</p>
<p><a href="http://gamemasters.com/wp-content/uploads/gargoylesentinel.jpg"><img class="aligncenter size-full wp-image-128" title="gargoylesentinel" src="http://gamemasters.com/wp-content/uploads/gargoylesentinel.jpg" alt="Gargoyle Sentinel" width="215" height="300" /></a></p>
<p><a href="http://gamemasters.com/wp-content/uploads/manaleak.jpg"><img class="aligncenter size-full wp-image-129" title="manaleak" src="http://gamemasters.com/wp-content/uploads/manaleak.jpg" alt="Mana Leak" width="215" height="300" /></a></p>
<p><a href="http://gamemasters.com/wp-content/uploads/backtonature.jpg"><img class="aligncenter size-full wp-image-130" title="backtonature" src="http://gamemasters.com/wp-content/uploads/backtonature.jpg" alt="Back to Nature" width="215" height="300" /></a></p>
<p>And let&#8217;s take a look at one more, a Mythic Rare from M11&#8230;</p>
<p><a href="http://gamemasters.com/wp-content/uploads/timereversal1.jpg"><img class="aligncenter size-full wp-image-132" title="timereversal" src="http://gamemasters.com/wp-content/uploads/timereversal1.jpg" alt="Time Reversal" width="223" height="312" /></a></p>
<p>Now wait a second, hold the phone!  Isn&#8217;t this just like TimeTwister from Alpha/Beta days??  Yep!  Okay, so it&#8217;s 1 Colorless and 1 Blue mana more than TimeTwister but damn!  In today&#8217;s play field that&#8217;s nothing!  And you can play with 4 of these bad boys!</p>
<p>Keep checking back for more spoilers!  (remember in September/October of this year we have the new block coming out (<em>Scars of Mirrodin</em>)</p>
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		<title>Magic the Gathering Archenemy</title>
		<link>http://gamemasters.com/?p=123</link>
		<comments>http://gamemasters.com/?p=123#comments</comments>
		<pubDate>Thu, 24 Jun 2010 13:27:34 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=123</guid>
		<description><![CDATA[Directly from Wizards.com:
What Is Archenemy?
Archenemy gives you everything you need to play a new casual variant  of the same name. In an Archenemy game, one player—the archenemy—takes on the  role of a merciless tyrant bent on total domination. The other players form a  team dedicated to stopping the archenemy at any cost, [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="font-weight: normal;">Directly from Wizards.com:</span></h3>
<h3>What Is <em>Archenemy</em>?</h3>
<p><em>Archenemy</em> gives you everything you need to play a new casual variant  of the same name. In an Archenemy game, one player—the archenemy—takes on the  role of a merciless tyrant bent on total domination. The other players form a  team dedicated to stopping the archenemy at any cost, taking a shared turn  Two-Headed Giant–style.</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_art1.jpg" border="0" alt="" width="372" height="270" align="center" /></div>
<p>But teaming up on the archenemy isn&#8217;t unfair—it&#8217;s a desperate survival  tactic. The archenemy comes to the fight armed not only with a normal 60-card  deck, but also with a deck of 20 oversized <em>scheme cards</em>. These represent  the clever plots and monstrous machinations of the archenemy, and they give his  or her deck the power boost it needs to—maybe—take out two, three, four, or even  more opponents.</p>
<p>We&#8217;ll take a look at a scheme card in a moment, but first let&#8217;s talk about  how to set up the game.</p>
<h3>Arranging the Pieces</h3>
<p>To play Archenemy, each player needs a deck made of normal-sized <strong>Magic</strong> cards. By default these will be normal Constructed decks consisting of at least  60 cards (such as, for example, the 60-card decks featured in the four  <em>Archenemy</em> game packs), but in theory you could also try this with  100-card EDH decks, 40-card Sealed Decks, or any other <strong>Magic</strong> decks. The  player playing as the archenemy also needs a <em>scheme deck</em> made of at least  20 oversized scheme cards (also included in each game pack—note that some  schemes appear in more than one game pack).</p>
<p>If each player has an <em>Archenemy </em>game pack, players can take turns  using their scheme decks as the archenemy. If you want to customize the scheme  deck, there are only two rules to follow: the deck must have at least 20 scheme  cards and it can&#8217;t include more than two of any single card.</p>
<p>At the start of the game, each player shuffles his or her traditional deck.  The archenemy also shuffles his or her scheme deck. The archenemy keeps the  scheme deck face down and can&#8217;t look at it or rearrange the cards in it, just  like his or her library.</p>
<h3>Set Your Schemes in Motion</h3>
<p>The archenemy&#8217;s turn plays out just like a turn in any <strong>Magic </strong>game,  with one major difference. As the first main phase of the archenemy&#8217;s turn  begins, that player <em>sets a scheme in motion</em>—yes, that is now an actual  game action!—by turning the top card of the scheme deck face up. It might look  something like this:</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_allInGoodTime.jpg" border="0" alt="" width="372" height="394" align="center" /></div>
<p>Most scheme cards, including this one, have abilities that trigger &#8220;When you  set this scheme in motion.&#8221; As with other triggered abilities, archenemy and his  or her opponents have the chance to respond to these abilities by casting spells  or activating abilities.</p>
<p>Some schemes say <em>ongoing</em> on their type line, like this one:</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_myUndeadHorder.jpg" border="0" alt="" width="372" height="394" align="center" /></div>
<p>An ongoing scheme remains face up until an effect causes it to be  <em>abandoned</em> (put on the bottom of the scheme deck). Most ongoing schemes  have a condition that causes them to be abandoned, although it will likely take  some work on your opponents&#8217; part. Note that ongoing schemes aren&#8217;t on the  battlefield; they&#8217;re not permanents, and they can&#8217;t be destroyed.</p>
<p>Schemes that aren&#8217;t ongoing are simply put on the bottom of the scheme deck  once all their abilities resolve or are countered (for having no legal targets,  for example).</p>
<p>Some schemes may ask you to pay some amount of mana to reap their full  benefits:</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_whichOfYou.jpg" border="0" alt="" width="372" height="394" align="center" /></div>
<p>If a scheme&#8217;s triggered ability has one or more targets, as this one does,  you&#8217;ll choose them when you put the triggered ability on the stack, as with any  other triggered ability. You won&#8217;t choose how much mana to pay for <img src="http://www.wizards.com/images/Symbols/X_mana.gif" alt="X Mana" width="12" height="12" />, however, until the ability resolves. So your opponents will  know <em>what&#8217;s</em> going to take damage, but they won&#8217;t know how much.</p>
<p>A few &#8220;hot seat&#8221; schemes let you put one of your opponents in a <em>very</em> awkward position by asking, &#8220;Self or others?&#8221;</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_mayCivilazation.jpg" border="0" alt="" width="372" height="394" align="center" /></div>
<p>Will your opponent take one for the team, choosing the option that puts less  total hurt on the archenemy&#8217;s opponents? Or will he or she decide to let  teammates take the heat, leaving his or her own position unchanged? A team  player will look at this choice objectively, consult with his or her teammates,  and choose the option that&#8217;s best for the team as a whole &#8230; but not  everybody&#8217;s a team player!</p>
<p>If the opponent you choose doesn&#8217;t have any teammates left, he or she can  choose &#8220;others&#8221; and suffer no ill effects at all. On the other hand, that player  is facing you and your scheme deck all alone—not an enviable position!</p>
<p>Revealing a scheme as your first main phase begins is mandatory. Gravely  intoning its name and flavor text and then cackling madly is optional.</p>
<h3>Win, Lose, or Draw</h3>
<p>The rest of the rules are pretty straightforward. The archenemy starts at 40  life, and each other player starts at 20 life. Each player draws an opening hand  of seven cards, and players may then take mulligans as normal. In multiplayer  games, the first time a player takes a mulligan, he or she draws a new hand of  seven cards rather than six cards, then subsequent hands decrease by one card as  normal.</p>
<p>The archenemy goes first and draws a card during his or her first draw step.  (We told you they were malevolent!)</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_art2.jpg" border="0" alt="" width="372" height="270" align="center" /></div>
<p>The archenemy&#8217;s opponents share a turn, in the same way that teammates do in  Two-Headed Giant. You each untap your permanents during your team&#8217;s untap step,  you each draw a card as your team&#8217;s draw step begins, and so on. Each teammate  can play a land during the team&#8217;s main phase. Each teammate chooses which of his  or her creatures will attack the archenemy or a planeswalker the archenemy  controls, and then those creatures all attack at the same time. You can&#8217;t attack  your teammates.</p>
<p>The team of players opposing the archenemy needs to work together to have any  hope of defeating the archenemy&#8217;s quest for domination. But you can&#8217;t share  cards or other resources. You can&#8217;t give your teammates mana to cast spells, for  example.</p>
<p>If you or a member of your alliance is forced to make the ultimate sacrifice  and leave the game, the rest of the team continues the fight. However, the usual  rules for what happens when a player leaves a multiplayer game apply: All  permanents and other cards that player owned leave the game, any spells or  abilities controlled by that player cease to exist, and any effects that caused  the player to gain control of permanents he or she doesn&#8217;t own end.</p>
<div><img style="border: 0px initial initial;" src="http://www.wizards.com/mtg/images/daily/features/feature91_art3.jpg" border="0" alt="" width="372" height="270" align="center" /></div>
<p>The archenemy wins the game by defeating each member of the opposing team.  The opposing team wins by defeating the archenemy. Every player on that team  wins the game, even players that left the game before its conclusion.</p>
<p>Remember, players lose the game when their life total is reduced to 0 or  less, when they have to draw a card from an empty library, when they have ten or  more poison counters, or when an effect says that player loses the game or an  opponent wins the game. If the archenemy would lose the game at the same time as  the last remaining member of the opposing team, the game is a draw.</p>
<p>In addition to the default &#8220;One vs. Many&#8221; Archenemy format, there&#8217;s a  Free-for-All variant. The twist? Everybody gets a scheme deck! Maybe you&#8217;re all  archenemies who have finished off those pesky heroes and are now fighting over  the wreckage of a ruined world. Perhaps a few heroes have tapped into some  source of terrible power and risen to fight you on equal terms. Regardless, this  variant has the potential for some super-powered, crushingly brutal  back-and-forths. And in this format, asking &#8220;Self or other?&#8221; isn&#8217;t putting  someone on the hot seat—it&#8217;s doing them a favor!</p>
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		<title>Magic the Gathering Auctions</title>
		<link>http://gamemasters.com/?p=121</link>
		<comments>http://gamemasters.com/?p=121#comments</comments>
		<pubDate>Sun, 20 Jun 2010 22:40:41 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=121</guid>
		<description><![CDATA[Attention all Magic the Gathering Fans:  We came across a small horde of cards and decided to put them up on eBay.  As always you can see our auctions via our Auctions Link at the top of this page (well, and all the other ways one can check out eBay auctions). Check these [...]]]></description>
			<content:encoded><![CDATA[<p>Attention all Magic the Gathering Fans:  We came across a small horde of cards and decided to put them up on eBay.  As always you can see our auctions via our <a href="http://gamemasters.com/?page_id=21" target="_blank"><span style="color: #ff6600;">Auctions Link</span></a> at the top of this page (well, and all the other ways one can check out eBay auctions). Check these out:</p>
<p><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110549617088&amp;ssPageName=STRK:MESELX:IT" target="_blank"><span style="color: #ff6600;">Vengevine from Rise of the Eldrazi</span></a></p>
<p><span style="color: #ff6600;"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110549624205&amp;ssPageName=STRK:MESELX:IT" target="_blank"><span style="color: #ff6600;">Jace, the mind Sculptor from WorldWake</span></a></span></p>
<p><span style="color: #ff6600;"><span style="color: #000000;"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110549617634&amp;ssPageName=STRK:MESELX:IT" target="_blank"><span style="color: #ff6600;">OLD Alpha, Beta, The Dark, and More Lot!</span></a></span></span></p>
<p><span style="color: #ff6600;"><span style="color: #000000;"><span style="color: #ff6600;"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110549617536&amp;ssPageName=STRK:MESELX:IT" target="_blank"><span style="color: #ff6600;">RARE lot, over 175 RARES!</span></a></span></span></span></p>
<p><span style="color: #ff6600;"><span style="color: #000000;"><span style="color: #ff6600;"><span style="color: #ff6600;"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110549617390&amp;ssPageName=STRK:MESELX:IT" target="_blank"><span style="color: #ff6600;">FOIL Lot, over 45 Foil Cards!</span></a></span></span></span></span></p>
<p><span style="color: #ff6600;"><span style="color: #000000;"><span style="color: #ff6600;"><span style="color: #ff6600;"><span style="color: #ff6600;"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=110549617390&amp;ssPageName=STRK:MESELX:IT" target="_blank"><span style="color: #ff6600;">Mythic Rare lot! </span></a></span></span></span></span></span></p>
<p><span style="color: #ff6600;"><span style="color: #000000;">Remember Bid High and Have Fun!</span></span></p>
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		<title>How to Teleport and Time Travel</title>
		<link>http://gamemasters.com/?p=120</link>
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		<pubDate>Fri, 18 Jun 2010 17:45:46 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=120</guid>
		<description><![CDATA[Last night the key was revealed to me on how to Teleport and to an extent on how to travel through Time.  Allow me to preface this with the following:
Back in 1991 a friend of mine and I were playing a game on the computer (possibly Bard&#8217;s Tale or Ultima 5) and our conversation [...]]]></description>
			<content:encoded><![CDATA[<p>Last night the key was revealed to me on how to Teleport and to an extent on how to travel through Time.  Allow me to preface this with the following:</p>
<p>Back in 1991 a friend of mine and I were playing a game on the computer (possibly Bard&#8217;s Tale or Ultima 5) and our conversation wandered from &#8220;If a gate were to open in front of you that went to an alternate dimension or another world, could you leave everything you know behind and step through&#8221; to &#8220;is time travel possible?&#8221;.  We probably pondered that possibility for a couple of hours before we came up with a plan.</p>
<p>What took place that afternoon was a letter.  I wrote it to myself at about 6 PM.  Shortly after it was written my friend and I went out to dinner with my mom.  When we got back home we discovered something that blew my mind.</p>
<p>This is the letter:</p>
<p><em>&#8220;On the night of March 22 1991, will put a pencil, red in the top of my computer desk.  I will go back in time and do this.  I shall check the drawer at approximately 10:02 P.M. on that Friday night.  I swear to do this if I ever Time-Travel.&#8221;</em></p>
<p>I&#8217;ve kept that letter with me ever since, folded and in my wallet.</p>
<p>When we arrived home from dinner we looked at about 10 PM in that computer desk drawer and yes, there was a red pencil in there.  I will be honest in saying I do not ever recall having placed that pencil in there prior to my writing that letter (which was done in ink).</p>
<p>Later that night my friend and I agreed that we would unravel the mystery to time travel.  I was to go to school to learn physics and quantum mechanics while he was to learn to become a pilot.  The theory was that it had to be a fast moving machine (like the DeLorian in Back to the Future) and we figured a plane would be about as fast as we would need.</p>
<p>Sadly I never learned anything beyond Freshman Physics and he never became a pilot.</p>
<p>However, after last night there has been a renewal of hope and new insight to how to Travel through Time.</p>
<p>Imagine this scenario, you are being chased by someone and all you know is that you must get away.  You are chased down into a field and come to a wall made of brick.  There is no foothold with which to climb over and the person chasing you is closing in fast.  To get away is simple.  Teleport through the wall to the other side.</p>
<p>Teleport through the wall?  How the hell am I supposed to do that?  This is how:</p>
<p>Travel back in time to when the wall was not there then simply move past where the wall will be, then travel back to your &#8220;present&#8221;.  You will have then successfully teleported beyond the wall.  However, the trick then is How do you Time Travel.</p>
<p>Sadly I have yet to unlock that mystery.  However, with this new key and insight that I found myself face to face with last night I discovered something.</p>
<p>Where I had previously theorized that it would require a machine or tool to Time Travel, I discovered that it does not!  Perhaps it is simply an opening in the mind that will allow for this stepping into the past or future and back again.  The events that took place last night (actually it was at about 1 in the morning) opened my mind to an entirely new theory.</p>
<p>What were the events you ask?  Woof, you&#8217;d probably not believe me if I told you..</p>
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		<title>Map of Cataclysm</title>
		<link>http://gamemasters.com/?p=111</link>
		<comments>http://gamemasters.com/?p=111#comments</comments>
		<pubDate>Sat, 29 May 2010 18:47:07 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=111</guid>
		<description><![CDATA[One of the biggest speculations about Cataclysm right now is the map itself.  Many theorize that in Ulduar is a map to what the lands will look like after Cataclysm hits.  There are several planets floating and on one appears to be a map of Azeroth, torn asunder.  This is what it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">One of the biggest speculations about Cataclysm right now is the map itself.  Many theorize that in Ulduar is a map to what the lands will look like after Cataclysm hits.  There are several planets floating and on one appears to be a map of Azeroth, torn asunder.  This is what it looks like from the game files:</p>
<div align="center"><img class="aligncenter" title="possible cataclysm map" src="http://www.gamemasters.com/wow/wiremap.jpg" alt="" width="384" height="384" /></div>
<p>Now, as I stated this is pure speculation.  What I did was take that wire-frame map and overlayed it on top of our current in-game map.  This is what I came up with:</p>
<div align="center"><a href="http://www.gamemasters.com/wow/map.gif"><img class="aligncenter" title="possible cataclysm map" src="http://www.gamemasters.com/wow/map.gif" alt="" width="409" height="275" /></a></div>
<p>Why I state that this is pure speculation, well obviously, Cataclysm is not out yet.  For another, it&#8217;s been leaked that 1000 Needles has been flooded and in my rendition of the map, well, it&#8217;s not.  The sunken city of Vashj&#8217;ir is also not on the map (but as best I can estimate it would be where the large swirl is in the middle of the map).  The starting area of Gilneas (Worgen) and the Isle of Kezan (Goblins) also are not reflected on the map.</p>
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		<title>Will Cataclysm bring on Guild Achievements?</title>
		<link>http://gamemasters.com/?p=110</link>
		<comments>http://gamemasters.com/?p=110#comments</comments>
		<pubDate>Fri, 28 May 2010 20:44:11 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=110</guid>
		<description><![CDATA[With Cataclysm approaching, there is much speculation about changes being made to the game we love to play, World of Warcraft.

One such change is a zone that is entirelly under water &#8211; The Sunken City of Vashj’ir.
What I really wish to see, however, is Guild Achievements.  I suppose if they do these it will [...]]]></description>
			<content:encoded><![CDATA[<p>With Cataclysm approaching, there is much speculation about changes being made to the game we love to play, World of Warcraft.<br />
<img src="http://gamemasters.com/shadow/wp-content/uploads/2010/05/boats1.jpg" alt="" title="boats" width="490" height="306" class="aligncenter size-full wp-image-56" /></p>
<p>One such change is a zone that is entirelly under water &#8211; The Sunken City of Vashj’ir.</p>
<p>What I really wish to see, however, is Guild Achievements.  I suppose if they do these it will primarily focus around Raids and perhaps even PvP Battlegrounds.  But I don&#8217;t see any reason we could not have a group effort in exploring an area or group related quests.  I like guilds, I&#8217;ve got a good family created in the Shadow Lords, and I think having Guild Achievements would overall add to a little more fun in the game.</p>
<p>Stay tuned for the next post:  Map of Cataclysm!</p>
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		<title>Eldrazi Fat Pack Pull</title>
		<link>http://gamemasters.com/?p=100</link>
		<comments>http://gamemasters.com/?p=100#comments</comments>
		<pubDate>Sat, 24 Apr 2010 02:35:22 +0000</pubDate>
		<dc:creator>flisk</dc:creator>
				<category><![CDATA[MtG]]></category>

		<guid isPermaLink="false">http://gamemasters.com/?p=100</guid>
		<description><![CDATA[The new tradition:  Get a Fat Pack of the newest set to be released for Magic the Gathering and post it&#8217;s contents.  It just so happens that today, April 23rd, 2010 is the Official Release Date for Rise of the Eldrazi!
Seriously, these are great buys!  In my last Fat Pack Pull from WorldWake, I feel [...]]]></description>
			<content:encoded><![CDATA[<p>The new tradition:  Get a Fat Pack of the newest set to be released for Magic the Gathering and post it&#8217;s contents.  It just so happens that today, April 23rd, 2010 is the Official Release Date for <em>Rise of the Eldrazi</em>!</p>
<p>Seriously, these are great buys!  In my last <a href="http://gamemasters.com/?p=60" target="_blank">Fat Pack Pull from WorldWake</a>, I feel I got an above average pull.  On this Eldrazi Fat Pack pull, I feel it too was an above average pull, but only slightly. </p>
<p><a href="http://gamemasters.com/wp-content/uploads/eldrazifat.jpg"><img class="alignnone size-full wp-image-101" title="eldrazifat" src="http://gamemasters.com/wp-content/uploads/eldrazifat.jpg" alt="" width="384" height="199" /></a></p>
<p>Okay, in the Fat Pack you get the traditional stuff; a D20 (they call it a spindown life counter), 40 card pack of land, 8 boosters, chapter insert of a book, Players Guide (my favorite because it shows full color spoilers of the cards), the wrap around art-sleeve, and the holding box itself.</p>
<p><em>What&#8217;d you get?</em></p>
<p> I got:</p>
<p><strong>24 Uncommons:</strong><br />
1 Blue<br />
4 Red<br />
4 Green<br />
4 Black<br />
4 Artifact<br />
4 White<br />
3 Eldrazi</p>
<p><strong>2 Foils:</strong></p>
<li>1 Foil Null Champion</li>
<li>1 Foil Totem-Guide Hartebeest</li>
<p><strong>5 Rares:</strong></p>
<li>1 Lightmine Field</li>
<li>1 Hedron-Field Purists</li>
<li>1 Consuming Vapors</li>
<li>1 Gigantomancer</li>
<p><strong>3 Mythic Rares:</strong></p>
<li>1 Lighthouse Chronologist</li>
<li>1 Vengevine</li>
<li>1 Khalni Hydra</li>
<p> </p>
<p><a href="http://gamemasters.com/wp-content/uploads/eldrazi41.jpg"><img class="alignnone size-full wp-image-105" title="eldrazi4" src="http://gamemasters.com/wp-content/uploads/eldrazi41.jpg" alt="" width="445" height="312" /></a></p>
<p>Yeah, with getting 3 Mythic Rares, I&#8217;d say this was an above average pull.  Not as spectacular as my WorldWake Fat Pack Pull, but still&#8230;.  Now to figure out how to incorporate some of these Eldrazi cards into some existing decks&#8230;</p>
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