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Dungeons & Dragons

Flisk – New Herald Level GM

Wednesday, February 18th, 2009

 
 
So I finally broke out my RPGA Membership, updated all the information, poured over my 4th Edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.  I took my Judge Test and Passed!  Yeah, it took me 3 attempts (silly Flisk, gotta read the entire questions!) but I’m now a Heral Level GameMaster Judge for RPGA [...]

D&D 4.0 House Rules: LUCK BONUS

Tuesday, February 17th, 2009

If you can’t tell, I’m getting into 4th edition with Dungeons and Dragons.  I can recall my 1st time to play, was back in 9th grade.  That was around the year… 1988 I think.  I was at a friends house, his brother was the Dungeon Master.  This was back when Dungeons and Dragons was still [...]

Magic Dice

Saturday, February 7th, 2009

Dice…  The core item of almost every game out there, and most certainly the most important element to any Dungeons and Dragons game.  Be they magic or be they cursed?  We’ve all had critical fumbles, fantastic critical strikes, and hundreds of reflex checks.  I’m obsessed with my dice.  Not that I do dirty things with [...]

How to Defeat an Earth Elemental

Sunday, February 1st, 2009

How to Defeat an Earth Elemental
Or
How not to Become Paste
By Flisk Blood
While exploring deep within a cavern, known in the ancient past to be a hideout for a cult, we ran across an odd tower.  Our party knew that within this tower was an object of great power.  We also knew there could be traps.
Feeling [...]

D&D Critical Spell Fumble Chart

Saturday, January 31st, 2009

There are two schools of thought when it comes to charts.  Some dungeon masters love em, others hate em.
I’ve always been fond of tables such as Critical Hit and Critical Fumble.  What I did not like was the lack of detail.  That is, I hated that you were to use a 1d20 to roll the [...]